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Darkness emerges from the well.
Each turn, the player draws a Monster token and places it in the direction indicated by the light on the Cube.

How does it work?

  • At the start of your turn, you draw a Darkness token from the bag.

  • You must place it on the board, following the direction indicated by the Cube of Light (North, South, East or West).

  • Once placed, this token represents a new creature that will spread square after square during each game cycle.

Consequence

  • Each player therefore contributes to filling the board with monsters, even while trying to survive.

  • You are never completely safe: sometimes your own actions will create a threat that can come back to haunt you.

Invasion

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Adajun

Howler

Blind

Hunter

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Light is at the heart of BIIIR… but no one has complete control over it.

How does it work?

  • The Cube of Light indicates the direction that Darkness follows.

  • By default, it changes when a player rolls the special die (faces: North, South, East, West, Nothing, Reroll).

  • But thanks to Illusion cards, wizards can:

    • divert the light to turn it towards another opponent,

    • erect or destroy barriers to manipulate the path,

    • or even purify an area and erase monsters.

Consequence

  • Light becomes a tool of manipulation:
    What should have been a threat to you can turn into a trap for your rival.

  • Each choice creates a domino effect across the board.

Illusion

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JETONS MONSTER 2
JETONS MONSTER 2

Orientation Maps

JETONS MONSTER 2
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When the Darkness reaches your Sacred Heart, there is no escape: you are eliminated.

How does it work?

  • Each player has a Heart in their corner of the board (central square of the 3×3).

  • If a Darkness token lands on this space, your Guardian is consumed by light and shadows.

  • Your territory remains invaded, and the game continues without you.

Last resorts

  • Each Guardian has a unique secret power, usable only once.

  • These powers often activate at the critical moment when your Heart is threatened.

  • They can save your life... or condemn someone else in your place.

Consequence

  • The elimination is final: no return.

  • The tension increases as the game progresses, until only one Guardian remains alive.

Self-immolation

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Player areas

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Unique power cards

JETONS MONSTER 2
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JETONS MONSTER 2

Game over zone

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